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| Visitors Increase over Last Year Reaching 31,094 in 3 Days |
The memorable 40th Amusement Machine Show this year was held for 3 days from September 19 (Thursday) to September 21 (Saturday), 2002, at East Halls Nos.1, 2 and 3 of the Tokyo Big Sight. Under the theme of "Plays Enrich Our Minds," the AM Show this year was managed under the concept of 'Let us return to the starting point as business show ,' with the main purpose of giving the visitors the chance to witness and examine the very best products of the exhibitor companies. It is believed that the Show was one of the largest and most comprehensive exhibition in the world to the satisfaction of all visitors. During the two business days, a total of 21,336 persons (compared with 21,111 last year) from the ausement business and the press visited the Show. On the public day, visitors numberd 9,758 (8,976 in last year), with the grand total reaching 31,094 visitors, a slight increase over last year, to make the 3 days really fruitful. The Show was sponsored by JAMMA and JAPEA (Japan Amusement Park Equipment Association), with the support coming from the Ministry of Economy, Trade and Industry; the Ministry of Land Infrastructure and Transport; the Institute of Free Time Design; and Nihon Keizai Shimbun Inc. |
| The Latest, Most Sophisticated Game Machines of Exhibitor Companies Assembled in the Show |
Outstanding in the game machines assembled in the AM Show this year were machines which can utilize networks and analog machines with gimmicks added to enhance the sense of frechness and enjoyment. Also numerous among the exhibits were medal game machines and prize machines for light users such as female players and families. Especially, medal game machines showed the tendency of becoming larger in size and stronger in the elements of play. In the field of technical innobations, such cutting-edge technologies as CG, VR and 3D sound advanced further to give coin-op game machines the power to create more realistic scenes and music, which console game machines are unable to present to the players. |
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