2008年6月アーカイブ

(社)日本アミューズメントマシン工業協会

専務理事 上山辰美

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敬具

JAMMA LINKS

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Alphabetical Order

Members Associate
Members
Related
Organizations




ABC CO.,LTD.
ABLE CORPORATION
ARUZE CORP.
ATLUS CO.,LTD.
AUGUS CO.,LTD.
BALLY SERVICE CO.,LTD.
BANPRESTO CO.,LTD.
CAPCOM CO.,LTD.
CAVIA INC.
EIGHTING CO.,LTD.
EIKOH CO.,LTD.
GIFU TOKKI CO.,LTD.
Hikarishinsei Corporation
HOPE CO.,LTD.
IREM SOFTWAREENGINEERING INC.
KATO MANUFACTURING CO.,LTD.
KNT CO.,LTD.
KOMAYA CO.,LTD.
KONAMI CO.,LTD.
MAMA TOP CO.,LTD.
Marvelous Entertainment Inc.
NAMCO, LIMITED
NANKI TRADING Ltd.
NIHON UNICA CORPORATION
NIPPO LTD.
OHIRA GIKEN INDUSTRY CO.,LTD.
OMRON ENTERTAINMENT CO.,LTD.
RIVER SERVIC Co.,LTD..
Sammy Corporation
SCRATCH CO.,LTD.
SEGA, LTD.
Sega Logistics Service CO.,LTD.
Senyo Kogyo Co.,Ltd
SOSHO CO.,LTD.
SYSTEM SERVICE CO.,LTD.
TAITO CORPORATION
TATSUMI ELECTRONICS CO.,LTD.
Techno-Top,Limited
TECMO, LTD.
U-ME FRONTIER CORPORATION
VISCO CORPORATION
X-nauts Co., Ltd.
YUBIS CO., LTD.
YUEI CO.,LTD.



AMUSEMENT INDUSTRY PUBLISHING CORP. E-mail
Asahi seico Co.,Ltd.
BLOOM CO., LTD
DAICHO INC.
FIRST LOCK CO., LTD
Fuji Electric Retail System Co., Ltd
Fujiya Co.,Ltd.
FUKUYA CO.,LTD.
Iida Electrical Industry Inc.
KAGA ELECTRONICS CO.,LTD.
NIPPON CONLUX CO.,LTD.
NTT-ME TOKYO CORPORATION
SANWA DENSHI Co., Ltd.
SEIMITU CO.,LTD.
SK JAPAN CO., LTD.
SOGO UNICOM CO.,LTD.
TC WORKS CO.,LTD.
TOEI ELECTORONICS CO.,LTD
TOKEN CORPORATION
Topsangyo co,.ltd.




ALL NIPPON AMUSEMENT MACHINE OPERATORS' UNION (AOU)
Computer Entertainment Software Association (CESA)




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REFERENCE MATERIALS

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Standards for Elimination of Unhealthy Amusement Machinery
Purpose of Amendment
Since its establishment, the Japan Amusement Machinery Manufacturers Association (JAMMA) has continuously pursued the development of a healthy amusement industry. In order to achieve this aim, JAMMA has established ethical standards concerning the functioning and construction of machinery, and adopted measures prohibiting its members from manufacturing and selling unhealthy machinery. At the same time, it has sought to raise public awareness of the development of healthy amusement machinery by, for example, distributing posters and fliers. Steps such as these taken by the industry have been focused on promoting the healthy development of the amusement industry as a whole.

The initial definition of unhealthy machinery can be found in the Standards for Elimination of Gambling Machinery formulated in May 1982 soon after the foundation of JAMMA. The standards were subsequently amended and renamed the Standards for Elimination of Unhealthy Amusement Machinery in September 1991, when a framework for screening visual representations was incorporated.

The amendment of the Standards for Elimination of Unhealthy Amusement Machinery was made to meet the needs of the times and better achieve JAMMA's desired objectives by responding to the recent technological advances in amusement machinery and relaxing regulation of those aspects of amusement machines and the amusement machinery industry that have developed in a healthy manner.
Standards for Elimination of Unhealthy Amusement Machinery
1.  Purpose
 The purpose of the Standards for Elimination of Unhealthy Machinery (hereinafter called "the Machinery Standards") is to contribute to the development of the amusement machinery industry through their use by the Japan Amusement Machinery Manufacturers Association (hereinafter called "JAMMA") in the promotion and administration of various measures intended to eliminate machines that are contrary to public order and morals in order to establish a healthy and orderly amusement machinery industry.
2.  Scope of application
 The Standards shall apply to the following types of amusement machines used for commercial purposes. JAMMA members shall not manufacture, sell or operate unhealthy amusement machinery in or for use in Japan.
2.1
TV game machines

Machines with video screens operated for commercial purposes by use of prepaid (including postpaid) cards and/or coins.
2.2
Token-operated game machines

Token-in/token-out machines operated for commercial purposes.
3. Definitions
 The principal definitions used in the Machinery Standards are as follows:
3.1
Commercial amusement machines

Mainly amusement facilities used for business purposes as defined under Article 2.1.8 of the Law Regulating Adult Entertainment Businesses, etc.
3.2
Unhealthy machinery

Machines with any one or more of the features of types of machines stipulated in Article 4 and machines deemed by JAMMA to be contrary to public order and morals.
4.  Features of types of machines
4.1
TV game machines
(1)
Content: Machines depicting content contrary to public order and/or content that is obscene, extremely violent or extremely cruel. (Whether or not machines depict content contrary to public order or obscene, extremely violent or extremely cruel content shall be determined by JAMMA in accordance with the Ethical Screening Criteria.)
(2)
Other features: Machines that may easily be modified in a manner contrary to public order and morals.

4.2 Token-operated game machines
(1)Functional and structural features
[1]Game machines for adults
i
Machines that cannot be operated using tokens.
ii
Machines with no device for paying out tokens.
iii
Machines in which tokens won are not paid out but are credited. However, machines equipped with payout switches (push buttons) enabling players to obtain tokens they have won whenever they wish are excluded.
iv
Machines structured so that tokens can be credited by operating switches or other devices and the number of credited tokens recorded by a meter.
v
Machines that can be operated using bank notes. However, token dispensers located between machines functioning as separate token dispensers and incapable of communication with game machines themselves are excluded.
vi
Machines that can be operated by inserting coins that are credited immediately.
[2]Game machines for children
i
Machines that cannot be operated using tokens.
ii
Machines with no device to pay out tokens.
iii
Machines in which tokens won are not paid out but are credited. However, machines equipped with payout switches (push buttons) enabling players to obtain tokens they have won whenever they wish are excluded.
iv
Machines structured so that tokens can be credited by operating switches or other devices and the number of credited tokens is recorded by a meter.
v
Machines structured so that the maximum number of prize tokens paid out in one play exceeds 99 pieces (i.e. a payout in excess of 99 tokens for a single play not a payout in excess of 99 times the credited amount even when multiple tokens are credited in a single play).
vi
Machines with a three-way structure that immediately credit coins in excess of \100 in value.
vii
Machines that can be operated using bank notes and/or \ 500 coins, etc.
(2)Other features
Machines with any of the features specified in Article 4.2(1) and machines that may be easily modified by such methods as swapping ROM or altering dip switches in a manner that is contrary to public order and morals.

Supplementary provisions
1. Rules on Application of the Standards for Elimination of Unhealthy Amusement Machinery are provided separately to enable the aims of the Machinery Standards to be achieved.
2. The Machinery Standards are effective from October 1, 1999.

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STEPS TO MEMBERSHIP

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 This Association is a corporation established to carry out studies,technical research and development,collection and distribution of information concering the amusement machine industry (the industry dealing in machines for entertainment including video and other games,amusement park equipment,etc),with the objective of contributing to the development of the said industry of Japan and to the elevation of the national living conditions.
 A member of the Association can receive the supply of a wide range of information including the results of various studies on the industry and technical development and in given preferential right to attend the Association's study and research courses.In addition,a member of the Association is qualified to exhibit at JAMMA shows held in Japan and abroad to publicize its products and promote their sale.
1.Membership
(1) There are two categories of the Association's membership,that is,regular members and supporting members.
(2) Juridical persons and individuals engaged in manufacture and/or sale of amusement machines and orgnizations comprising such juridical persons and/or individuals are eligible for regular membership.
(3) Those who share the Association's objective and are willing to cooperate with the Association in carrying out its tasks are eligible for supporting membership.
2.Membership Application
(1) An applicant for membership is requred to submit "a membership application" using the Association's official form,filling up necessary particulars,together with an "exemplified copy of the register book" and a "history of the organization" in case of a juridical person,and with a "copy of family register" and a "personal history" (regular forms sold on the market) in case of an individual.A photograph of a "representative of membership" is also required for each application.
(2) Recommendations by at least one regular member and one director of the Association are required to apply for the Association's membership.
(3) An applicant wishing to become a regular member is required to submit a report on the "annual sales" rank for the membership fee standards stipulated by the Association.
(4) A complete set of required documents must be submitted to the Association's Secretariat at the time of membership application.
3.Recommender's Responsibility
(1) Recommenders of an applicant shall be responsible for the applicant's observance after admission of the Association's Articles of the Association.
4.Conditions of Ineligibility
 One who comes under any of the following status cannot become a member of the Association
(1) One whose business experience in the said business at the time of application is showt of one year.
(2) One who has been expelled from the Association with the three year time not elapsing after the day of disposition.
(3) One who was punished for a violation of the laws and regulations related to the industry such as the Electrical Appliances Control Law with the three year time not elapsing after the day of punishment.
(4) One who has been convicted of a penalty of imprisonment or worse.
(5) One who has been adjudged incompetent or quasi-incompetent.
(6) One who was degraded in financial credence because of the application of the bankruptcy Act,the Composition Act or the Stock Company Reorganization and Rehabilitation Act,attachment or provisional disposition,with the three year time not elapsing after the day of recovery of credence such as reinstatement,decision of termination of procedures for reorganization and rehabilitation:and a juridical person or an individual who is admitted to be sponsored by such a person.
(7) One who was placed under suspension of business in the clearing house,with the three year time not elapsing from the day of disposition.
(8) One who is recognized by the Board of Directors as against public order and good morals as exemplified by illegal business transactions or material lack of commercial morals.
5.Initiation of Membership Qualification
 An applicant aquires membership upon payment of admission and membership fees after the approval of the applicant's membership by the Borad of Directors.
6.Others
 Contents of examination concerning admission shall not be made public.

JAMMA
Japan Amusement Machinery Manufacturers Association

Hiei-Kudan Bldg. 8F, 3-8-11 Kudannminami, Chiyoda-ku, Tokyo 102-0074, JAPAN
TEL:03-3556-5522
FAX:03-5556-5524




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Activities

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The Japan Amusement Machinery Manufacturers Association(JAMMA), an authorized public corporation, is involved in survey and research, technological development, and gathering/provision of information on the amusement industry , in addition to other activities. Through theses diverse activities, the association hopes to promote the amusement industry and its related businesses, and contribute to its robust development as well as enhancing the well-being of the public.
The association is comprised of various committees and divisions which are responsible for the following activities.


--Exchanges with other countries
Each year the association organizes the Tokyo/International Amusement Summit, where representatives of amusement industry organizations in Europe, America, and Southeast Asia convene.
This event is held in conjunction with the Amusement Machine Show and it promotes the exchange of information between countries and aims to improve the environment surrounding the amusement industry.

--Protection of intellectual property rights
JAMMA strives to protect the intellectual property rights of domestic amusement machinery. In order to prevent the imitation of amusement machines, which is becoming rampant throughout the world, the association organized the Video Game International Auti-Counterfeit Advisory Group(AAG) and carries out activities to protect intellectual property in the international arena.

--Research and standardization of technologies
In order to keep pace with video game machines that undergo technological innovations at dizzying speeds, the association established in1996 a new JAMMA Video Standard on edge connectors. Its also drew up a product safety guideline to foster an awareness for product safety within the industry. In addition , it organizes seminars and conducts research and surveys on international standards.

--Establishment of wholesome amusement industry
In order to ensure the creation of wholesome forms of amusement, JAMMA established a Criteria for Machines that Obstruct Wholesomeness and investigations are conducted on visual expressions that violate the registration system of medal game machines as well as public order morals.
Machines that have passed this criteria must carry stickers indicating that fact.

--Organizing the Amusement Machine Show
The Amusement Machine Show in Tokyo is held annually by JAMMA.It draws enthusiastic crowds from Japan and overseas; and some of the latest amusement machines can be seen prior to their launch into the global market. In 1996, an amusement machine show was held in Hong Kong, and another is planned in Singapore this November. JAMMA strives to promote Japan's amusement industry and the healthy development of the Asian market through these shows which is expected to gain importance in the years ahead.

--Lodging of petitions to administrative organs
JAMMA petitions authorities concerning legal ordinances and administrative guidance on the amusement machinery industry.

--Survey / research on the amusement industry
In order to accurately assess the size and scope of the amusement industry, the association has been conducting an annual fact-finding survey since 1995. Carried out in cooperation with ALL NIPPON Amusement Machine Operaters' Union(AOU) and Nihon Shopping Center Amusement Park Operators Association(NSA) , this survey is widely used as the sole statistical date on the actual status of the amusement industry.

--Others
Holding seminars and study meetings
Periodic publication of PR magazine




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Outline of JAMMA

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Name
JAMMA
Japan Amusement Machinery Manufacturers Association

Address

  Hiei-Kudan Bldg. 8F, 

  3-8-11, Kudannminami, Chiyoda-ku, 

  Tokyo 102-0074, JAPAN


  TEL:03-3556-5522
  FAX:03-5556-5524





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The JAMMA Philosophy

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Creating Communication Through Amusement

The goals of the Japan Amusement Machinery Manafacturers. Association include promotion of the development of the industry through such activities as researching the environment surrounding the industry, development of technology, accumulation and presentation of information, promotion of exchanges with related entities both inside and outside Japan, and encouraging like minds to communicate through amusement facilities that reflect our times and environment.
In particular, recent activities of the Association include a wide variety of efforts in international exchange, elimination of counterfeit products, surveys and research and promotion of health.



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A message from the president

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Speaking as a Leader of the World Amusement Industry
Hajime Satomi, President
Japan Amusement Machinery Manufacturers Association


During the past half century, Japan's amusement industry has aggressively applied leading edge technology in developing the highest level of amusement devices in the world.
We already rank as one of the representative high-tech industries of Japan and contribute to the enjoyment of leisure time throughout the world.
In addition, by expanding the potential of interactive entertainment and forming a core of content for the network era, we have become a driver of the multimedia industry. We also fulfill an important role as a major moving force in the development and economic viability of new forms of composite devices.
The development of amusement machines that exude creativity expands global horizons, stimulates the sprouting and potential for new businesses, and provides unlimited latitude for their growth. This Association exists to respond to wishes and expectations for the amusement industry, as well as to fulfilling a global leadership role, and to promote a broad variety of enterprises for the growth of the industry as a whole.



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Imagination stimulates creativity.

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Imagination stimulates creativity.

From material prosperity to liberation of spirit.
Peoples' interests change with the times, and with this come dramatic changes in the environment of the amusement industry.
A great many of individuals are moving beyond simple recreation towards new entertainment experiences that include intellectual excitement and leading-edge technologies.
At the same time businesses in many fields view the amusement industry as the most promising ground for realization of new technologies, and are actively developing applications.
Imagination... and creativity.
Each stimulates and drives the other, and a world of new sensations is born.
Dreams and longings become reality.
Hearts are linked to other hearts, through machines.
We can all relax, and enjoy ourselves.
We at JAMMA are refining the technologies, providing the environments, promoting interactions among our members, and working towards a new partnership with society, so that more of us can derive more enjoyment from our leisure time.



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English

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Japanese Page Is Here

 
Imagination stimulates creativity.
A message from the president
The JAMMA Philosophy
Outline of JAMMA
  Standards for Elimination of Unhealthy Amusement Machinery
■2010.3.31 No.62
  The Outline of 48th Amusement Machine Show was announced.
  The result of "Game Center Users' Investigation 2009"
■2007.4.30 No.49
  The Outline of 45th Amusement Machine Show was announced.
  The result of "Game Center Users' Investigation 2006"
  The new consolidated association "JAIA", Japan Amusment Industry Association, has started since last December as a holding style at the outset.
■2007.1.31 No.48
  Restructuring of industry group for the next stage of amusement industry
~Toward the entertainment of the new horizon~
  Amusement Industrial New Year's party was held
  The new consolidated association, "Japan Amusement Industrial Association", come into existence from JAMMA, AOU and NSA.
■2006.11.25 No.47
  44th Amusement Machine Show was successfully held
  Actual condition survey report of Amusement industry 2005 was completed
■2006.7.31 No.46
  Mr. Hajime Satomi, the president of JAMMA, was reelected. The vice- presidents Mr. Masazou Kimura, Mr. Takashi Hayashi and Mr. Syukuo Ishikawa were reelected.
  44th AM show is coming soon! (Sep. 14th -16th in Makuhari Messe) There are 53 companies, 868 booths this year.
■2006.4.30 No.45
  The Summary of 44th Amusement Machine Show was announced.
  The result of "Game Center Users' Investigation"

Back Number

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■ Back Number ■
■2006.1.31 No.44
  Toward the sustainable development of amusement industry for offering the new entertainment that catches the change in society
  Held the 11th Game day
  2006 Amusement Industrial New Year's Party
■2005.11.10 No.43
  The 43nd Amusement Machine Show was successfully held.
  "Actual condition survey report of Amusement show industry" was completed in 2004.
  The 43rd AM Show is coming soon 52 companies and 879 booths in total exhibitors at the final decision
■2005.7.31 No.42
  Targeting the priority project like the construction of IT Network system
  In the meeting, the head office explained the Yearly Project Report and reported the closing accounts of this fiscal year, Heisei 16th.
■2005.4.30 No.41
  The Summary of 43rd Amusement Machine Show was announced.
  The result of Game Center Questionnaire 2004
■2005.1.28 No.40
  Bring the amusement industry to the new stage with the promotion of IT and global expanding
  Held the 10th Game Day on November 23
  2005 Amusement Industrial New Year Party
■2004.11.10 No.39
  42nd Amusement Machine Show was successfully held.
  Summary of investigation into the actual conditions in Amusement Industry (2003) was completed
■2004.6.30 No.37
  The Outline of the 42nd Amusement Machine Show was announced.
  The summary of a questionnaire on the game center in 2004.
■2004.2.16 No.36
  A New Year Message: For a Successful Venture in the Development of the New Leisure & Entertainment Activities
  The 9th Annual ''Game Day'' events held on November 23, 2003
  The New Year Celebration Party of the Amusement Industry, 2004
■2003.12.8 No.35
  The 41st Annual Amusement Machine Show: New initiatives launched to upgrade the show
  The Amusement Industry Annual Fact-Finding Survey (FY2002) Completed
■2003.9.24 No.34
  Promoting new businesses including the establishing of a mileage program
  The position of the booths for the 41st AM Show was fixed.
  Attracting as many operators as possible, while promoting the AM Show to light users.
■2003.6.09 No.33
  Policy Outline for the 40st AM Show Decided
Compilation Results Announced Regarding Enquete on Game Centers of Fiscal Year 2002
■2003.2.28 No.32
  'Renaissance in Games Industry'
New Year Greetings by President Yoshihito Kakihara of JAMMA'
  Three Groups of AM Industry Hold Joint New Year Party
259 Persons Gather to Celebrate Start of Year 2003
  8th 'Game's Day' Core Event Held at JR Tokyo Station With Excellent Results
■2002.12.12 No.31
  The 40th AM Show Demonstrates Successful
Return to Starting Point of 'Business Show'
  AM Industry Market Size Up 14.7% Total Sales Exceeds
¥2 trillion Due to Console Machines' Advance
■2002.10.18 No.30
  JAMMA Holds 14th Regular General Meeting
President Kakihara Reelected;Mr. Masahiro Tachibana, Mr. Akira Nagai Elected New Vice Presidents.
  Chairman Takashi Hayashi of the Organizing Committee Speaks of His Ideas on AM Show.
■2002.5.10 No.29
  ・Basic Management Plans Adopted for The
Momentous 40th Amusement Machine Show
・Compilation Results Announced Regarding   
Enquete on Game Center of Fiscal Year 2001.
■2002.1.31 No.28
  ・'Let's Create and Construct New Systems Of Play'
  ・Events Held in Many Places to Stress Soundness of AM Industry
■2001.11.9 No.27
・The 39th AM Show Attracts 30,000 Visitors
・Game Machines of All Genres Assembled in The Show
・Market Size of AM Industry Up 3.8% in Fiscal 2000 With Console machines Playing Role of Motive Force
■2001.7.31 No.26
・New Projects Approved to Revitalize Sluggish AM lndustry
・Chairman Goka of Organizing Committee Speaks of His Plans for AM Show

■2001.5.18 No.25
・Outline of 39th AM Show
・Results of FY2000 Game Center Survey

■2001.1.31 No.24
To Develop the Amusement business and Become a Driving Force in IT Society
  Amusement PR through Events

■2000.11.10 No.23
 

Strong Business Orientation for the 38th AM Show

 

AM Market Was 1.92 Trillion Yen in FY1999

■2000.7.31 No.22
 

・New Play Possibilities for Network Society

  ・Mr. Manabe, Chairman of the AM Show Organizing Committee Speaks of His Aspirations

■2000.4.28 No.21
  ・38th AM Show To Appeal as a Business Show
Participation of Non-member Overseas Companies Through Japanese Distributors


■2000.1.28 No.20
・'Amusement is the best navigator of the network society,'
・Publicizing appeals of amusement through the 'game day'
・The executive director sent to the IAAPA show to talk with Mr. John R Graff, the executive director

■1999.10.29 No.19
・The 37th AM Show Draws Over 50,000, Nearly the Same Last Year
・Events for Fifth Game Day Decided
・AM Market Was 1.92 Trillion Yen in FY1998

■1999.8.16 No.18
・Hayao Nakayama, President, Resigns and Yoshihito Kakihara, Vice-President,Chosen as Successor

・JAMMA to Promote Greater Industry Unity

・From Japan and overseas, 76 companies and 1,057 booths at the 37th Amusement Machine Show

■1999.4.30 No.17

・4th Asia Amusement Show Canceled

■1999.1.20 No.16
・Nearly 20,000 Visit the Highly Successful Shanghai AM Show!

・Dramatic Growth in Visitors Over Past 2 Shows

・Each Game Surrounded by Crowds

 
■1998.10.31 No.15
・Visitors Top 50,000! 36th AM Show Marked by Variety

・FY1997 AM Industry Survey Complete

・Requirements for the Fourth Game Day

 
■1998.7.30 No.14
・10th General Assembly of JAMMA

・Finalization of Compartment Assignments for Entries to the 36th AM Show

・Briefing for Entries to the Asia AM Show '98

 
■1998.7.10 No.13
Policy Outline for the 36th AM Show Decided
- Aiming for dramatic increase in visitors -


 
■1998.1.30 No.12
JAMMA's Singapore Amusement Machine Show Ends in Success!

 
■1997.10.20 No.11
・Visitors to the 35th AM Show Up by 10,000 Over Previous Year

・Nine Overseas Organizations Participate in the Tokyo International AM Summit

・24 Companies Will Exhibit in the Asia Amusement Machine Show '97


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